DayZ has been around for several years and seems like it received quite good reviews from the gaming committee. The developer and publisher Bohemia Interactive keeps the game alive thanks to regular patches. A while ago a new version kicked out and does the same thing as previous ones. Check out DayZ 1.24 Update 4 update patch notes down below.
DayZ 1.24 Update 4 Update Patch Notes
Console Stable 1.24 Update 4 – Version 1.24.157828 (Release on 11.04.2024)
GAME
FIXED
Fixed a known exploit related to inventory interactions (https://feedback.bistudio.com/T180294, https://feedback.bistudio.com/T180282, https://feedback.bistudio.com/T180283, https://feedback.bistudio.com/T180278 – private)
KNOWN ISSUES
Traps might desynchronize between players and server, a client restart should resolve most inconsistencies – a fix is being worked on for the next game update
Console Stable 1.24 Update 3 – Version 1.24.157623 (Release on 07.03.2024)
GAME
FIXED
- Fixed an exploit to glitch through walls (https://feedback.bistudio.com/T179521, https://feedback.bistudio.com/T179525, https://feedback.bistudio.com/T179519, https://feedback.bistudio.com/T179517)
- The bodies of dead players would not despawn (https://feedback.bistudio.com/T179524, https://feedback.bistudio.com/T179529, https://feedback.bistudio.com/T179528)
Console Stable 1.24 Update 2 – Version 1.24.157551 (Release on 29.02.2024)
GAME
FIXED
- A loud sound distortion could appear upon entering the main menu
- Fixed a duplication exploit (https://feedback.bistudio.com/T179013, https://feedback.bistudio.com/T178987, https://feedback.bistudio.com/T179070 – all private)
- Fixed an exploit to look through walls
If you missed the game’s previous version, you can head down.
NOTES
- In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
ADDED
- Vikhr rifle
- 30rd 9x39mm magazine for the Vikhr, ASVAL and VSS rifles
- Camouflage variants of the ballistic helmet
- Updated book shelves with the winning entries of our #DayZBookZ contest
- Sounds for crafting improvised clothing from rags
- Sounds for crafting base-building kits
- Sounds for crafting a bone knife
- Sounds for wringing out clothing
- Sounds for splitting firewood
- Sounds for breaking down bushes with hands
- Animations for cleaning hands with the cooking pot and gasoline canister
- Server browser filter for 1st and 3rd person servers
- Control hints for the in-game map
FIXED
- Entering ADS with firearms could result in an unintended switch of the 3rd person camera position
- Voice section of the settings did not change its color correctly when hovered over with a mouse
- When accepting an server invite while joining a separate server, the ongoing connection attempt would not be overridden
- When taking a container with items into hands, only the first row of items would be displayed (https://feedback.bistudio.com/T169893)
- The descriptive text of the Livonia DLC in the main menu could disappear when switching accounts on Xbox
- The shoulder triggers were not properly switching between inventory containers (https://feedback.bistudio.com/T174203)
- The heavy melee attack was displayed with the wrong key assigned in the settings for keyboard-users
- Weapons could desynchronize when modified outside of the players network range
- Item interaction by a player who just left another players network bubble could result in item desynchronization
- The microphone icon could be displayed on-screen with no microphone connected when in voice activation mode and lowest voice threshold
- Bolts attached to a door wouldn’t move or animate with a vehicle
- Unloading a bolt with full inventory would reset the bolt health to full (https://feedback.bistudio.com/T177396)
- Corpses could not be pulled out of vehicles properly
- Fixed an exploit to glitch the camera through walls
- Weather could be desynchronized for players
- Bolts shot on players or creatures would attach in the wrong direction (https://feedback.bistudio.com/T173208)
- Potatoes would yield full quantity when peeled regardless of the tool used
- When standing up from prone with raised hands, the camera would not properly follow the player
- It was possible for players to rotate with their dead bodies until respawn
- All colored skirts appeared blue on female characters (https://feedback.bistudio.com/T175252)
- Some birch trees were offering the option to collect dark bark
- The lab coat was not correctly reflecting damage visually
- The leather duffel bag had wrong buttons being displayed (https://feedback.bistudio.com/T174349)
- The blue hoodie was displayed as red in the inventory view
- The sling bag was clipping with most clothing items on the female model
- Several items were displayed too big in the inventory view
- It was possible to shoot through some corners of the base fence
- It was possible to get stuck in the blocking position if activating it right after picking up a firearm
- Unjamming the AUR AX would play the wrong sound
- The jammed state of firearm models was not synchronized when on the ground
- The camera was briefly in the wrong position after waking up from unconsciousness in a car
- Padded gloves could not be repaired with a leather sewing kit
- No widget allowed to attach barbed wire or camo net to a fence or watchtower (https://feedback.bistudio.com/T169159, https://feedback.bistudio.com/T175010)
- The widget of the watchtower’s roof blocked widgets for other walls
- The large entry door of the cement works played the wrong sound (https://feedback.bistudio.com/T175866)
- It was possible for the stagger animation to be skipped (https://feedback.bistudio.com/T174787 – private)
- Infected were reacting to suppressed shots over long ranges (https://feedback.bistudio.com/T161760)
- It was possible to push a car while a gear was clutched
- Firearms would twitch in some cases when too close to obstacles
- An error with despawning base-building objects could result in invisible barbed wire (https://feedback.bistudio.com/T176347 – private)
- The state of the crossbow was not always correctly saved during server restarts
- The inventory view was sometimes cut off in narrow screen resolutions (https://feedback.bistudio.com/T167177, https://feedback.bistudio.com/T174019, https://feedback.bistudio.com/T176060)
- Fixed a game crash that could occur when connecting to multiple servers at the same time
- The combine button did not work when an item was in the cargo of another held item
- Fixed an exploit that created infinite amounts of liquids
- Some item spawn points inside the bus wreck were in the ground or floating (https://feedback.bistudio.com/T176895)
- Two players putting an item from their hands into the same cargo slot could result in desync
- Reduced server performance load on player-(dis)connection and -respawn (https://feedback.bistudio.com/T177400)
- It was not possible to remove items fast from a incapacitated player or infected through CTRL+LMB
- It was possible to get stuck in prone by using the portable map with enabled “use3DMap: true” settings (https://feedback.bistudio.com/T175771)
- Fixed a server crash related to player death
- Items dropped next to a fence or gate could not be picked back up (https://feedback.bistudio.com/T176992)
- Fixed an animation glitch that allowed passing below walls faster than intended
- It was not possible to refuel a torch while it was burning (https://feedback.bistudio.com/T176149)
- The large ship wreck had several collision issues (https://feedback.bistudio.com/T170004, https://feedback.bistudio.com/T172940)
- Ambient fruits from trees were still spawning at their old positions at the NWA (https://feedback.bistudio.com/T178137 – private)
- Items in the Chernogorsk hotel were spawned below the map
- Fixed rendering distance for the city hospital (https://feedback.bistudio.com/T177897 – private)
- Some spawn points at the military truck wrecks were not accessible (https://feedback.bistudio.com/T177530)
- Fixed an exploit related to inventory interactions (https://feedback.bistudio.com/T178430 – private)
- Fixed a bug resulting in the exit countdown stopping
- Fallen tree branches had too many trivial collisions, interrupting character movement
- Fixed some misplaced street lights (https://feedback.bistudio.com/T178510, https://feedback.bistudio.com/T178524 – private)
- Characters could end up with their hands stuck in raised pose while in tight spaces
CHANGED
- The weather in the main menu screen was always clouded and rainy
- Changed the collision checks for weapon raising for better accuracy
- Reconfigured the calculation of weapon lengths for more accurate collision detection
- Shock damage of blunt weapons will now partially be translated into health damage when fighting infected and animals
- Bandaging is now a continuous action when treating multiple cuts
- Removed outdated server browser filters
- Partial optimizations on the network traffic (https://feedback.bistudio.com/T177400)
- Simplified collisions of trees for better behavior with vehicles and reduced performance impact from penetrating shots
- Gave basic chemical protection to the OKZK cap
- The great helmet, chestplate, tripod and barrel can now be repaired using the blow torch
- Pulling a body from a vehicle is now done by simply pressing F instead of holding
- Adjusted insulation values of tracksuits and police clothing for consistency (https://feedback.bistudio.com/T174705)
- Re-balanced the weight of tools and melee weapons
- Reduced the weight of shovels (https://feedback.bistudio.com/T176615)
- Reduced the weight of plant material (https://feedback.bistudio.com/T175196)
- It is no longer possible to split plant material
- Adjusted the recoil of several automatic firearms
- Reduced the fire rate of the Vaiga and slightly lowered its recoil
- Reduced area in which infected will be alerted by bullet impacts
- Reduced the alert level impact on infected by suppressed shots
- Slightly increased the silencing effect of the pistol suppressor
- Regular infected will keep their alert state for slightly longer periods
- Tweaked the overheating particles of firearms
- Updated sounds of the SK 59/66 rifle
- Updated the game credits
LIVONIA
- Updated the Lukov Airfield
SERVER
- Added: PlayerSpawnEditor now has (?) next to values to tell you more about them
- Added: It is now possible to have player spawn points not generate a grid and stay a singular spawn point by setting density to 0
- Added: Player spawn point editor now saves which subwindows are hidden and what checkboxes were ticked
- Added: Player spawn point editor now has options for the debug shapes being drawn
- Added: Player Spawn Points can now avoid triggers
- Added: <groups_as_regular> was using its default value, but was not defined in playerspawnpoints.xml (Documentation)
- Fixed: PlayerSpawnEditor duplicating group points into regular points when saving with <groups_as_regular>true</groups_as_regular>
- Fixed: Servers with verifySignatures=0 should no longer disconnect players in the queue due to validation errors (https://feedback.bistudio.com/T175275)
- Fixed: An unused event was causing errors in logs (https://feedback.bistudio.com/T178270)
- Changed: Player Spawn Points will now automatically force change group when no good points are available in the currently selected group
- Changed: PlayerSpawnEditor now saves documentation when saving xml
- Changed: Player spawn gear JSON: If a particular preset has an empty or undefined characterTypes, the character model last set in character creation menu will be used for that preset (Documentation)
KNOWN ISSUES
- A loud sound distortion might appear when entering the main menu, a fix is being tested in internally
DayZ is available on Microsoft Windows, Xbox One, PlayStation 4.
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